For Beginners
Just starting out? Start here. No previous experience with programming required.
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Practical Programming (2nd edition): An Introduction to Computer Science Using Python 3 by Paul Gries, Jennifer Campbell, Jason Montojo
This book is for anyone who wants to understand computer programming. You’ll learn to program in a language that’s used in millions of smartphones, tablets, and PCs. You’ll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You’ll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we’ve updated almost all the material, incorporating the lessons we’ve learned over the past five years of teaching Python to people new to programming. |
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3D Game Programming for Kids: Create Interactive Worlds with JavaScript by Chris Strom
You know what’s even better than playing games? Creating your own. Even if you’re an absolute beginner, this book will teach you how to make your own online games with interactive examples. You’ll learn programming using nothing more than a browser, and see cool, 3D results as you type. You’ll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You’ll be amazed at what you can do as you build interactive worlds and fun games. |
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New Programmer's Survival Manual: Navigate Your Workplace, Cube Farm, or Startup by Josh Carter
It’s your first day on the new job. You’ve got the programming chops, you’re up on the latest tech, you’re sitting at your workstation… now what? New Programmer’s Survival Manual gives your career the jolt it needs to get going: essential industry skills to help you apply your raw programming talent and make a name for yourself. It’s a no-holds-barred look at what really goes on in the office—and how to not only survive, but thrive in your first job and beyond. |
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Learn to Program (2nd edition) by Chris Pine
For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques. Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you’ll find the “how you could do it” answers, using the techniques you’ve learned up to that point in the book. Next you’ll see “how Chris Pine would do it”: answers using more advanced Ruby techniques, to whet your appetite as well as providing sort of a “Rosetta Stone” for more elegant solutions. |
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A Peek at Computer Electronics: Things you Should Know by Caleb Tennis
Are you a programmer or computer enthusiast? Do you feel comfortable with methods, functions, and variables? Do you wish you knew more about how the computer made it all work? Now you can. From basic electronics to advanced computer hardware, you’ll learn the magic behind the gear that makes it all run. If you’re into tinkering, or ever thought about it, this book explains the basics of how it all works |
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by Ken Pugh
Learn by pragmatic example how to create effective designs composed of interfaces to objects, components and services. You’ll learn what polymorphism and encapsulation really mean, and how to use these ideas more effectively. See how to create better interfaces using agile development techniques, and learn the subtle differences between implementing an interface and inheriting an implementation. Take a fresh, modern view of Design By Contract and class responsibilities. Understand the basis of a service-oriented architecture, including stateful versus stateless interfaces, procedural versus document models, and synchronous versus asynchronous invocations. |
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Data Crunching: Solve Everyday Problems using Java, Python, and More by Greg Wilson
Learn how to approach real-world legacy data conversion problems, see which programming languages are better at data-handling tasks, design, build, and test programs for searching log files, converting data sources, configuring other programs, and more! |








