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Cover Image For Programming Sound with Pure Data...

Programming Sound with Pure Data: Make Your Apps Come Alive with Dynamic Audio

Sound gives your native, web, or mobile apps that extra dimension, and it’s essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you’ll be able to integrate dynamic sound environments into your native apps or games—sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.

Cover Image For Developing Android on Android...

Developing Android on Android: Automate Your Device with Scripts and Tasks

Take advantage of the open, tinker-friendly Android platform and make your device work the way you want it to. Quickly create Android tasks, scripts, and programs entirely on your Android device—no PC required. Learn how to build your own innovative Android programs and workflows with tools you can run on Android itself, and tailor the Android default user interface to match your mobile lifestyle needs. Apply your favorite scripting language to rapidly develop programs that speak the time and battery level, alert you to important events or locations, read your new email to you, and much more.

Cover Image For Create Mobile Games with Corona...

Create Mobile Games with Corona: Build with Lua on iOS and Android

Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You’ll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You’ll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you’ll learn about Corona’s API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets.

The book is now compatible with Corona versions 2013.2076 or greater. The current public release, 2013.2100, is also compatible with the book.

Printed in full color.

Cover Image For Test iOS Apps with UI Automation...

Test iOS Apps with UI Automation: Bug Hunting Made Easy

If you’re an iOS developer or QA professional tapping through an app to reproduce bugs or performance issues you thought were solved two releases ago, then this is your book. Learn how to script the user interface, assert correct behavior, stub external dependencies, reproduce performance problems, organize test code for the long haul, and automate the whole process so the machine does the work. You’ll walk through a comprehensive strategy with techniques using Apple’s tools that you can apply to your own apps.

Cover Image For OpenGL ES 2 for Android...

OpenGL ES 2 for Android: A Quick-Start Guide

Android is booming like never before, with millions of devices shipping every day. It’s never been a better time to learn how to create your own 3D games and live wallpaper for Android. You’ll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.

Printed in full color.

Cover Image For Rapid Android Development...

Rapid Android Development: Build Rich, Sensor-Based Applications with Processing

Create mobile apps for Android phones and tablets faster and more easily than you ever imagined. Use “Processing,” the free, award-winning, graphics-savvy language and development environment, to work with the touchscreens, hardware sensors, cameras, network transceivers, and other devices and software in the latest Android phones and tablets.

Cover Image For Core Data...

Core Data (2nd edition): Data Storage and Management for iOS, OS X, and iCloud

Core Data is Apple’s recommended way to persist data: it’s easy to use, built-in, and integrated with iCloud. It’s intricate, powerful, and necessary—and this book is your guide to harnessing its power.

Learn fundamental Core Data principles such as thread and memory management, discover how to use Core Data in your iPhone, iPad, and OS X projects by using NSPredicate to filter data, and see how to add iCloud to your applications.

Cover Image For RubyMotion...

RubyMotion

Make beautiful apps with beautiful code: use the elegant and concise Ruby programming language with RubyMotion to write truly native iOS apps with less code while having more fun. You’ll learn the essentials of creating great apps, and by the end of this book, you’ll have built a fully functional API-driven app. Whether you’re a newcomer looking for an alternative to Objective-C or a hardened Rails veteran, RubyMotion allows you to create gorgeous apps with no compromise in performance or developer happiness.

What You Need:

A Macintosh running OS X 10.7 or later is required to install RubyMotion. RubyMotion is a commercial product and currently requires a purchased license. Experience with the Ruby language and Ruby tools like RubyGems and Rake are suggested.

Cover Image For Test Driven Development for Embedded C...

Test Driven Development for Embedded C

Still chasing bugs and watching your code deteriorate? Think TDD is only for desktop or web apps? It’s not: TDD is for you, the embedded C programmer. TDD helps you prevent defects and build software with a long useful life. This is the first book to teach the hows and whys of TDD for C programmers.

Cover Image For Hello, Android...

Hello, Android (3rd edition): Introducing Google's Mobile Development Platform

Google’s Android is shaking up the mobile market in a big way. With Android, you can write programs that run on any compatible cell phone or tablet in the world. It’s a mobile platform you can’t afford not to learn, and this book gets you started. Hello, Android has been updated to Android 2.3.3, with revised code throughout to reflect this updated version. That means that the book is now up-to-date for tablets such as the Kindle Fire. All examples were tested for forwards and backwards compatibility on a variety of devices and versions of Android from 1.5 to 4.0. (Note: the Kindle Fire does not support home screen widgets or wallpaper, so those samples couldn’t be tested on the Fire.)

Cover Image For Coding in Objective-C 2.0...

Coding in Objective-C 2.0

Objective-C is the programming language for writing native iPhone and Mac applications. It’s also the language that Apple uses to build their own applications and frameworks. So, if you know Objective-C, you have a lot of power at your fingertips. But if you’re new to C or object-oriented programming, then Objective-C can seem a little awkward at first. These screencasts by Bill Dudney, an experienced Objective-C programmer, will help you quickly get up to speed on Objective-C 2.0 basics.

Cover Image For Creating a Compelling User Interface with Core Animation...

Creating a Compelling User Interface with Core Animation

No longer offered.

Core Animation adds that “wow!” factor to your Cocoa and iPhone applications. It’s not just cool, it also improves the user experience to make your application a cut above the rest. Learn how to create an animated and cinematic user interface with Core Animation from Bill Dudney, an experienced Cocoa developer.