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Metaprogramming Ruby (2nd edition)
Write powerful Ruby code that is easy to maintain and change. With metaprogramming, you can produce elegant, clean, and beautiful programs. Once the domain of expert Rubyists, metaprogramming is now accessible to programmers of all levels. This thoroughly revised and updated second edition of the bestselling Metaprogramming Ruby explains metaprogramming in a down-to-earth style and arms you with a practical toolbox that will help you write your best Ruby code ever.
You want to explore functional programming, but are put off by the academic feel (tell me about monads just one more time). You know you need concurrent applications, but also know these are almost impossible to get right. Meet Elixir, a functional, concurrent language built on the rock-solid Erlang VM. Elixir’s pragmatic syntax and built-in support for metaprogramming will make you productive and keep you interested for the long haul. This book is the introduction to Elixir for experienced programmers.
Maybe you need something that’s closer to Ruby, but with a battle-proven environment that’s unrivaled for massive scalability, concurrency, distribution, and fault tolerance. Maybe the time is right for the Next Big Thing. Maybe it’s Elixir.
And don’t forget to download this handy cheat sheet for Elixir syntax.
Print books will be available after Elixir 1.0 has been finalized.
Build iOS Games with Sprite Kit
Take your game ideas from paper to pixels using Sprite Kit, Apple’s 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive complexity, paper prototyping, and levels of fun. You’ll learn how to implement sophisticated game features such as obstacles and weapons, power-ups and variable difficulty, physics, sound, special effects, and both single- and two-finger control. In no time, you’ll be building your own thrilling iOS games.
Learn to Program with Minecraft Plugins
Programming doesn’t have to be boring! Write your own Minecraft plugins and watch your code come to life with flaming cows, flying creepers, teleportation, and interactivity. Follow along with the book and add your own features to the Minecraft game by developing Java code that “plugs in” to the server. You’ll manipulate and control elements in the 3D graphical game environment without having to write tons of code or learn huge frameworks. You don’t need programming experience to get started—-this book will teach you everything you need to know!
SPECIAL GIFT NOTE: If you’re planning on giving the ebook as a present, you might consider putting it on a USB stick and wrapping it up. If you do, please note that there will be several updates between now and when the book is completed.
Seven Concurrency Models in Seven Weeks
Your software needs to leverage multiple cores, handle thousands of users and terabytes of data, and continue working in the face of both hardware and software failure. Concurrency and parallelism are the keys, and Seven Concurrency Models in Seven Weeks equips you for this new world. See how emerging technologies such as actors and functional programming address issues with traditional threads and locks development. Learn how to exploit the parallelism in your computer’s GPU and leverage clusters of machines with MapReduce and Stream Processing. And do it all with the confidence that comes from using tools that help you write crystal clear, high-quality code.