{"chapters":["getting started","defining vertices and shaders","compiling shaders and drawing to the screen","adding color and shade","adjusting to the screen's aspect ratio","entering the third dimension","adding detail with textures","drawing our first object to the screen","adjusting to the screen's orientation","observing opengl es 2.0 from 20,000 feet in the air","drawing our first triangle"],"weeks":["2012-05-16","2012-05-23","2012-05-30","2012-06-06","2012-06-13","2012-06-20","2012-06-27","2012-07-04","2012-07-11","2012-07-18","2012-07-25","2012-08-01","2012-08-08","2012-08-15","2012-08-22","2012-08-29","2012-09-05","2012-09-12","2012-09-19"],"counts":[[[0,2969],[9,2027]],[[0,2953],[9,2027],[10,794]],[[0,2953],[9,2027],[10,794]],[[0,2953],[9,2027],[10,794]],[[0,2953],[9,2027],[10,794]],[[0,2936],[7,4943]],[[0,2936],[7,8761]],[[0,2936],[7,8761]],[[0,2936],[7,8761],[3,3826]],[[0,3791],[7,9553],[3,4073]],[[0,3822],[7,9553],[3,4073],[5,2376]],[[0,3822],[7,9553],[3,4082],[8,3789],[5,1393]],[[0,3822],[7,9553],[3,4082],[8,3796],[5,4002]],[[0,3439],[7,9553],[3,4082],[8,3796],[5,5293]],[[0,2742],[1,4230],[2,5310],[3,3621],[4,3745],[5,5192]],[[0,2754],[1,4230],[2,5310],[3,3621],[4,3745],[5,5192],[6,2014]],[[0,2625],[1,4405],[2,5263],[3,3623],[4,3745],[5,5188],[6,3986]],[[0,2625],[1,4273],[2,5013],[3,3623],[4,3745],[5,5188],[6,4413]],[[0,2627],[1,4273],[2,5015],[3,3627],[4,3747],[5,5191],[6,4199]]],"statii":["Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development","Under development"]}