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Cover Image For 3D Game Programming for Kids, Second Edition…

3D Game Programming for Kids, Second Edition: Create Interactive Worlds with JavaScript

You know what’s even better than playing games? Programming your own! Make your own online games, even if you’re an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language—the language used everywhere on the web. This new edition is completely revised and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you’re done, you’re going to be amazed at what you can create.

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Java by Comparison: Become a Java Craftsman in 70 Examples

Improve your coding skills by comparing your code to that of expert programmers so you can write code that’s clean, concise, and to the point: code that others will read with pleasure and reuse. Get hands-on advice to level up your coding style through small and understandable examples that compare flawed code to an improved solution. Discover handy tips and tricks, as well as common bugs an experienced Java programmer needs to know. Make your way from a Java novice to a master craftsman.

Cover Image For Practical Programming, Third Edition…

Practical Programming, Third Edition: An Introduction to Computer Science Using Python 3.6

Classroom-tested by tens of thousands of students, this new edition of the best-selling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6—a language that’s used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6.

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Exercises for Programmers: 57 Challenges to Develop Your Coding Skills

When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you’re a new programmer, these challenges will help you learn what you need to break into the field, and if you’re a seasoned pro, you can use these exercises to learn that hot new language for your next gig.

Cover Image For Arduino: A Quick-Start Guide, Second Edition…

Arduino: A Quick-Start Guide, Second Edition

Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestselling Arduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the latest Arduino boards and for Arduino 1.x, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects.

Cover Image For Raspberry Pi: A Quick-Start Guide…

Raspberry Pi: A Quick-Start Guide (2nd edition)

The Raspberry Pi is one of the most successful open source hardware projects ever. For less than $40, you get a full-blown PC, a multimedia center, and a web server—and this book gives you everything you need to get started. You’ll learn the basics, progress to controlling the Pi, and then build your own electronics projects. This new edition is revised and updated with two new chapters on adding digital and analog sensors, and creating videos and a burglar alarm with the Pi camera.

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Practical Programming (2nd edition): An Introduction to Computer Science Using Python 3

This book is for anyone who wants to understand computer programming. You’ll learn to program in a language that’s used in millions of smartphones, tablets, and PCs. You’ll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You’ll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we’ve updated almost all the material, incorporating the lessons we’ve learned over the past five years of teaching Python to people new to programming.

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New Programmer's Survival Manual: Navigate Your Workplace, Cube Farm, or Startup

It’s your first day on the new job. You’ve got the programming chops, you’re up on the latest tech, you’re sitting at your workstation… now what? New Programmer’s Survival Manual gives your career the jolt it needs to get going: essential industry skills to help you apply your raw programming talent and make a name for yourself. It’s a no-holds-barred look at what really goes on in the office—and how to not only survive, but thrive in your first job and beyond.

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Learn to Program (2nd edition)

For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.

Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you’ll find the “how you could do it” answers, using the techniques you’ve learned up to that point in the book. Next you’ll see “how Chris Pine would do it”: answers using more advanced Ruby techniques, to whet your appetite as well as providing sort of a “Rosetta Stone” for more elegant solutions.

This fourth printing of Learn to Program, 2nd edition has been updated for Ruby 2.0.