HTML5 and CSS3 2nd Ed, OpenGL ES 2 for Android in print
June 19, 2013
Blaise Pascal was born on this day in 1623—he invented the mechanical calculator, and had a lot of cool things named for him, including the unit of pressure and the programming language Pascal.
Fast-forward to 2013, and HTML5 and CSS3 are now the firm foundation of the web. If you're still stuck doing things in old-fashioned, 2000's-era HTML, it's time to level up and get your game back. The new second edition of HTML5 and CSS3 is now available from pragprog.com/book/bhh52e.
And now in print, get your Android on with OpenGL ES 2 for Android from pragprog.com/book/kbogla.
HTML5 and CSS3 2nd Ed.: Level Up with Today’s Web Technologies
HTML5 and CSS3 power today's web applications, with semantic markup, better forms, native multimedia, animations, and powerful APIs. You'll get hands-on with all the new features with practical example projects, and find what you need quickly with this book's modular structure. "Falling Back" sections show you how to create solutions for older browsers, and "The Future" sections at the end of each chapter get you excited about the possibilities when features mature.
This revised second edition walks you through new features such as IndexedDB, CSS Animations, SVG, and more, along with updated fallback solutions. You'll use HTML5's new markup to create better structure for your content and better interfaces for your forms. You'll work with new form controls and validations, and build interfaces that are accessible to assistive technology and mobile devices. You'll draw with the Canvas and SVG, do simple animations with pure CSS, work with advanced CSS selectors, and make audio and video play natively.
You'll bring your web apps to the next level as you use Web Storage and IndexedDB to save data on the client and make applications available offline. And you'll discover how to use web sockets, geolocation, cross-document messaging, and the History API to create even more interactive applications.
Now in beta from pragprog.com/book/bhh52e
OpenGL ES 2 for Android: A Quick-Start Guide
This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.
Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.
OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.
Available in full-color print and ebook from pragprog.com/book/kbogla.
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