You’ll do hands-on coding in every chapter. You’ll start by building simple animated shapes, then make your own player—who can do cartwheels! You’ll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You’ll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends.
If you just want to make games, jump to the lessons focusing on projects.
To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We’ll walk you carefully through all the math needed to bring games to life.
Best of all, you get to create awesome games and say, “I made this!”
Available for e-readers in epub, mobi, and PDF formats direct from the publisher and in paperback from fine bookstores worldwide.
3D Game Programming for Kids
ISBN: 9781937785444, 308 pages, $36.00US, $38.00CA, 7.5×9.25.
Pragmatic Bookshelf Titles are distributed to bookstores internationally by O’Reilly Media.
Sample chapters, table of contents, and more information is available on the book’s home page.
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The Pragmatic Bookshelf features books written by developers for developers. The titles continue the well-known Pragmatic Programmer style, and continue to garner awards and rave reviews. As development gets more and more difficult, the Pragmatic Programmers will be there with more titles and products to help programmers stay on top of their game.
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