Augmented Reality is the fusion of real and virtual reality, where computer graphics objects are blended into real footage in real-time. AR creates the illusion that virtual, computer-generated objects exist in the real world.
The possibilities are endless: data visualization, immersive environments, and, of course, gaming. This book will show you how, and teach you about game development at the same time. You can run the included demos, or use the ARTag API to customize your own AR applications.
Co-author Stephen Cawood explains, “Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer.”
AR uses video-see-through technology, using handheld devices such as tablet PC’s, PDA’s, or camera cell phones, or in many cases just a webcam and your standard computer monitor. You hold the device up and “see through” the display to view both the real world and the superimposed virtual object. You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically.
This book introduces you to Augmented Reality (AR), provides detailed explanations of how the technology works, and provides samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.
Create something new today!
A Practical Guide
ISBN: 9781934356036, 328 pages, $34.95US, $41.95CA, 7.5×9.
Pragmatic Bookshelf Titles are distributed to bookstores internationally by O’Reilly Media.
Sample chapters, table of contents, and more information is available on the book’s home page.
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