Production is complete. Now it’s on to layout and the printer.
Added Chapter 12, Extending Mazes into Higher Dimensions, which shows how to implement a maze in three (or more!) dimensions.
Another chapter—Chapter 11, Growing With Prim’s, —which introduces two flavors of Prim’s algorithm, and a generalization of it called Growing Tree that can be configured to generate a wide variety of different maze textures.
Initial beta release.