We’ve added a new chapter which wraps up the book, suggesting the top ten things to remember when developing for the iPad. We’ve fixed outstanding errata, polished some text, and now it’s off to production.
We’ve added two new chapters, one on working with documents, the other on interacting with multiple devices (iPhone, iPods, and iPads all talking to each other). We’ve updated the material on coordinating the animations of different parts of a view when the device is rotated. There’s a new section on saving drawings as PDF files, and the split view controller chapter now describes a detailed approach to working with device-specific nibs and view controllers.
The book is now content complete, and will be going into production shortly. So, we’d like to ask all of you for a big favor. Please help us make this book as good as it can be by reporting errors and describing areas where it is unclear.
The iPad provides a lot of interesting use cases for putting content on an external display. In a new chapter we take you through sensing when a display is connected, and how to get content to it.
We’ve also added a chapter on custom drawing that shows you how to use the C based APIs as well as the new UIBezierPath class.