Have you seen Apple’s Front Row application and Cover Flow effects? Then you’ve seen Core Animation at work. It’s about making applications that give strong visual feedback through movement and morphing, rather than repainting panels. This comprehensive guide will get you up to speed quickly and take you into the depths of this new technology.

Out of Print

This book is currently out of print.

About this Book

  • 200 pages
  • Published:
  • Release: P2.1 (2012-07-10)
  • ISBN: 978-1-93435-610-4

Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We’ll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits.

Then we’ll see how they apply to the new frameworks and APIs. We’ll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about.

With this book in hand, you can add Core Animation to your Cocoa applications, and make stunning user interfaces that your users will be showing off to their friends.

Contents and Extracts

Full Table of Contents

  • Introduction
  • Cocoa Animation
  • Animation Types
  • Animation Timing
  • Layer Backed Views
  • Filtered Views
  • Core Animation
  • Core Animation Layers
  • Layer Scrolling and Geometry
  • Layers in 3D
  • Media Layers
  • Core Animation on the iPhone

About the Author

Bill Dudney is a software developer and entrepreneur currently building software for the Mac. Bill started his computing career on a NeXT cube with a magneto-optical drive running NeXTStep 0.9. Over the years, Bill migrated into the Java world, where he worked for years on building cool enterprise software. But he never forgot his roots and how much fun it was to write software that did cool things for normal people. Bill is back to AppKit to stay. You can follow him on his blog at bill.dudney.net.

Upcoming Author Events

  • 2012-11-29: Bill Dudney
    Beautiful and Shiny - The iOS Graphics System (Raleigh NC)