In the App Store, apps are judged by their screenshots. For paid apps, that is the only thing the user has to work from, so you need to learn how to design iOS applications that look great. But more important than that, they need to be intuitive for the users. The App Design Handbook will take you from creating wireframes that focus on the user flow, to adding style through colors and textures, to finally adding polish to your app with animations and other subtle details.

This book, available in PDF format, was entirely written and produced by the author. Pricing set by author. We are proud to be distributing it.

This book was written and produced entirely by the author. We are proud to be distributing it.

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About this Book

  • 126 pages
  • Published:
  • Release: P1.0 (2013-01-15)
  • ISBN: pending

In this book, you’ll learn the entire design process. Rather than just focusing on what makes an application look good, the author takes you through important decisions that affect the user experience. What navigation style is right for your app? How do you try out a lot of different design ideas without wasting time?

We’ll start by teaching you to evaluate and find quality ideas, then show you how to cut them down to the bare minimum required for a great mobile experience. Once you figure out your idea, you’ll move on to sketching interface and interaction ideas before adding style and polish that will help get your app the attention it deserves.

By the end of the book you’ll have learned all the elements that make a great user experience on the iPhone or iPad.

This book, available in PDF format, was entirely written and produced by the author. We are proud to be distributing it.

Please note that as a design-oriented title, the format of this book is more like a coffee-table book than a textbook; it wouldn’t translate well to e-reader formats such as epub and mobi, and so is offered in PDF format only.

What You Need

You need a Mac running OS X and an iOS Developer account if you want to build iOS applications.

Contents and Extracts

  • Introduction
    • Getting Started
    • Notes & Terms
    • You Are a Designer
  • The Context
  • The Idea
    • The Importance of Execution
    • The Capabilities of the iPhone
    • Video First
    • The Idea Already Exists
    • Dream Big, Implement Small
    • Cutting the Idea Down
  • The Experience extract
    • Web or Native
    • Sketching the Experience
    • Selecting a Navigation Style
    • iPhone View Controllers
    • iPad View Controllers
    • Selecting the Wrong Navigation Style
    • The Implementation
    • iPad, iPhone, or Both
    • Preferences and Settings
    • Designing the Blank Slate
  • The Style extract
    • Entertainment or Utility
    • Thoughts on Skeuomorphism
    • Colors
    • Patterns & Textures
    • Adding Depth & Detail
    • Designing for the iPad
    • Applying Your Design Consistently
    • Typography
  • The Polish
    • Transitions
    • Animations
    • Designing Forms
    • Messages & Notifications
    • Sound
    • Using Icons
    • Usability Testing
    • Designing for the Retina Display
    • Tips & Tricks
    • Launch Images
  • The Marketing
    • Designing App Icons
    • App Store Screenshots
  • Case Studies
    • Using Spacing, Size, Color, & Contrast
    • Designing an App Login Screen
  • Closing Thoughts

This book, available in PDF format, was entirely written and produced by the author. We are proud to be distributing it.

About the Author

Hey, I’m Nathan Barry, an interface designer and app developer. I care about designing software that is a joy to use. Previously I led the software design team at a local startup, but in the last year I have been working independently, designing and developing my own apps. I live in Boise, Idaho, but love to travel. You should follow me on Twitter (@nathanbarry) so we can meet up when I visit your city.

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