Pages: 400
Published: September 2013
ISBN: 9781937785451
In Print
This book is for anyone who wants to understand computer programming. You’ll learn to program in a language that’s used in millions of smartphones, tablets, and PCs. You’ll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You’ll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we’ve updated almost all the material, incorporating the lessons we’ve learned over the past five years of teaching Python to people new to programming.
Practical Programming, Third Edition, which covers Python 3.6, is now available!
Exercise Solutions:
Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17
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You don’t need any programming experience to get started. First, you’ll get a detailed introduction to Python and to programming. You’ll find out exactly what happens when your programs are executed. Through real-world examples, you’ll learn how to work with numbers, text, big data sets, and files. Then you’ll see how to create and use your own data types.
The incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by “How to Design Programs” (HtDP), you’ll learn a six-step recipe for designing functions, which helps you as you start to learn the concepts—and becomes an integral part of writing programs by the end.
As you learn to use the fundamental programming tools in the first half of the book, you’ll see how to document and organize your code so that you and other programmers can more easily read and understand it. Beyond the basics, you’ll learn how to ensure that your programs are reliable, and how to work with databases, download data from the web automatically, and build user interfaces. Most importantly, you’ll learn how to think like a professional programmer.
Releases:
Paul Gries has been teaching in the Department of Computer Science at the University of Toronto for more than 15 years. During his time at UofT, Paul has won numerous teaching awards, including UofT’s most prestigious teaching award and an Ontario-wide teaching award. Paul has also co-authored two textbooks, has been a leader in departmental curriculum design and renewal, and, with Jen, got to teach Python to tens of thousands of students in a MOOC.
Jennifer Campbell is a senior lecturer in the Department of Computer Science at the University of Toronto. Over the past 10 years, Jen’s primary focus has been on teaching and curriculum design of introductory courses. Jen is involved in several projects exploring student experiences in introductory computer science courses and the factors that contribute to success, including the effectiveness of the inverted classroom.
Jason Montojo is a research officer at the Donnelly Centre for Cellular and Biomolecular Research at the University of Toronto, where he develops scientific software for the Cytoscape and GeneMANIA projects. He has a strong interest in teaching computer science and frequently mentors students for Google’s Summer of Code program.
PDF for desktop/tablets
epub for Apple Books, e-readers
mobi for Kindle readers
Get all eBook formats here for $25.00 (USD)
Order via Bookshop (U.S. Only)
Please support indie bookstores!
Find indie bookstores in the U.S. Find indie bookstores around the world.
Pages: 400
Published: September 2013
ISBN: 9781937785451
Edition: 2
In Print