by Chris Strom
About This Book
You’ll do hands-on coding in every chapter. You’ll start by building simple animated shapes, then make your own player—who can do cartwheels! You’ll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You’ll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We’ll walk you carefully through all the math needed to bring games to life.
Best of all, you get to create awesome games and say, “I made this!”
Q&A with Chris Strom
Why did you write 3D Game Programming for Kids?
Like many programmers, I wanted to share my love of programming with my own kids as well as the next generation of programmers. I chose to wrap the message in the deliciousness of 3D gaming because that is what most kids (of all ages) want to create.
Let’s face it, no one learns to program because they think programming sounds like fun. Never in the history of the world was somebody sitting around the house or playing outside when the thought suddenly struck them that, “Hey, I think I’d like to learn programming, it sounds fun!” No, we all learn to program because we want to create something amazing.
And for the vast majority of kids, learning programming is something to do in order to create incredible games or weird simulations. My hope is that this book will enable kids of all ages to invent those things. And, if they fall in love with programming itself, I would not mind in the least!
What kind of games will I be able to make with this book?
The book includes a nice variety of game types. Much of the first half of the book is spent creating a 3D player in a 3D world with a focus on making it as realistic and playable as possible. After that, we learn space simulations, puzzle games, mini-games, and games that simulate real-world physics. Some games include scoring, others a countdown timer, and some a little of both. Even though the name of the book includes “3D,” we also spend time on two dimensional games (think Super Mario Brothers™). About the only thing we will not talk about is multiplayer games—maybe that’s something for another book!
We won’t go into great detail about all of these things—this is a getting started book. But you should see enough to know how to start building these on your own. I cannot wait to see what you create!
Will I learn enough to be able to move on to other programming languages?
Read the reviews .
What You Need
You need the latest version of the Google Chrome Web browser, available for free from Google. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won’t need Internet access for later projects.
Each of our books has its own dedicated discussion area, where readers help each other out. Many authors also choose to drop by.
Here are some recent topics:
Contents & Extracts
Project: Creating Simple Shapes excerpt
Playing with the Console and Finding What’s Broken
Project: Making a Player
Project: Moving Players
Project: Moving Hands and Feet
Project: Turning Our Player
What’s All That Other Code?
Project: Scavenger Hunt
Lights and Materials
Project: Build Your Own Solar System
Project: Phases of the Moon
Project: The Purple Fruit Monster Game
Project: Cave Puzzle
Project: River Rafting
How the Web Works
Making Your Own Web Sites
When ICE is Broke
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