About this Book
- 308 pages
- Release: P1.0 (2013-10-23)
- ISBN: 978-1-93778-544-4
You’ll do hands-on coding in every chapter. You’ll start by building simple animated shapes, then make your own player—who can do cartwheels! You’ll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You’ll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We’ll walk you carefully through all the math needed to bring games to life.
Best of all, you get to create awesome games and say, “I made this!”
Q&A with Chris Strom
Why did you write 3D Game Programming for Kids?
Like many programmers, I wanted to share my love of programming with my own kids as well as the next generation of programmers. I chose to wrap the message in the deliciousness of 3D gaming because that is what most kids (of all ages) want to create.
Let’s face it, no one learns to program because they think programming sounds like fun. Never in the history of the world was somebody sitting around the house or playing outside when the thought suddenly struck them that, “Hey, I think I’d like to learn programming, it sounds fun!” No, we all learn to program because we want to create something amazing.
And for the vast majority of kids, learning programming is something to do in order to create incredible games or weird simulations. My hope is that this book will enable kids of all ages to invent those things. And, if they fall in love with programming itself, I would not mind in the least!
What kind of games will I be able to make with this book?
The book includes a nice variety of game types. Much of the first half of the book is spent creating a 3D player in a 3D world with a focus on making it as realistic and playable as possible. After that, we learn space simulations, puzzle games, mini-games, and games that simulate real-world physics. Some games include scoring, others a countdown timer, and some a little of both. Even though the name of the book includes “3D,” we also spend time on two dimensional games (think Super Mario Brothers™). About the only thing we will not talk about is multiplayer games—maybe that’s something for another book!
We won’t go into great detail about all of these things—this is a getting started book. But you should see enough to know how to start building these on your own. I cannot wait to see what you create!
Will I learn enough to be able to move on to other programming languages?
What You Need
You need the latest version of the Google Chrome Web browser, available for free from Google. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won’t need Internet access for later projects.
Contents and Extracts
Project: Creating Simple Shapes excerpt
Playing with the Console and Finding What’s Broken
Project: Making a Player
Project: Moving Players
Project: Moving Hands and Feet
Project: Turning Our Player
What’s All That Other Code?
Project: Scavenger Hunt
Lights and Materials
Project: Build Your Own Solar System
Project: Phases of the Moon
Project: The Purple Fruit Monster Game
Project: Cave Puzzle
Project: River Rafting
How the Web Works
Making Your Own Web Sites
When ICE is Broke
Comments and Reviews
—Mark Musante professional software designer
I was thrilled how much my son got into programming as a result of this book. He spent hours with it and was often surprised when his “screen time” was over because the time just flew by. Although the book doesn’t delve into the fundamentals of software programming (how computers store and retrieve data), kids get to see the results of their programming right away—the pictures and animations that they created—and are hooked into wanting to learn more.
—Hana B., age 15
I would recommend this book to anyone my age that is interested in coding or technology. It was very helpful and insightful about the basic (and the more complex) parts of standard coding. This book would be great for anyone looking to jump head-first into coding.
—Alec M., age 13
This is the best book a beginning programmer could get. It teaches programming concepts in fun and entertaining ways. This book is a great start in learning to program!
—Darren Hunt director Algorithmic Solutions Limited
It has been great fun reading this book. It takes me back to when I fell in love with programming. After having spent the past twenty years programming solutions on the server side, I find this 3D book a welcome diversion that offers new concepts and ideas with instant visual feedback! I hope the book finds its way into the hands of an inquisitive child who gets hooked on computer programming like I did.