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Cocoa Programming: A Quick-Start Guide for Developers


Cover image for Cocoa Programming

Cocoa Programming

A Quick-Start Guide for Developers


NOTE: This book covers XCode 3 only, not the newer versions.

Apple’s Cocoa frameworks let you write powerful and attractive applications for Mac OS X or the iPhone. With this book plus your existing knowledge of object-oriented programming you can take advantage of Cocoa and create compelling, feature rich, compliant Mac applications for this industry-leading environment using XCode 3.

Audience: this book is aimed at experienced programmers who are new to Cocoa and the Mac, using the older XCode 3. For an entry level book, please see Beginning Mac Programming

About this Title

Pages: 450
Published: 2010-04-01
Release: P1.0a (2010-05-14)
ISBN: 978-1-93435-630-2

NOTE: This book covers XCode 3 only, not the newer versions.

Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa—fast! We won’t walk you through every class and method in the API (but we will show you where to find that information). Instead, we’ll jump right in and start building a web browser using Cocoa. In just a few minutes you’ll have something that works. A couple of minutes more, and you’ll have code in your custom controller, listening for notifications and call-backs. Soon you’ll have the functionality you’d expect in a full browser. And that’s just the first few chapters…

You’ll learn to use the Apple developer tools to design your user interface, write the code, and create the data model. We’ll show you Objective-C concepts when you are ready to apply them throughout the book. By the end of the book, you’ll be a Cocoa programmer.

We assume that you’re familiar with a C-like language and with the concepts of object-oriented programming, so there’s no messing around—you’ll get right to work. You’ll build your GUI from the visual components that Apple provides for you using the recently updated version of Interface Builder. You’ll write your code in Objective-C 2.0—the first major update to this OO language that’s been around as long as C++. You’ll leverage the Cocoa frameworks to get the same look and feel as your favorite Apple applications.

Cocoa development is both productive and fun! Why not give it a try?

Contents & Extracts

NOTE: This book covers XCode 3 only, not the newer versions.

Full Table of Contents

  • Introduction
  • Using What’s There
  • Methods and Parameters
  • Classes and Objects
  • Instance Variables and Properties
  • Memory
  • Outlets and Actions
  • Creating a Controller excerpt
  • Customizing with Delegates excerpt
  • Adapting our Browser to the iPhone
  • Posting and Listening for Notifications
  • Creating Protocols for Delegation
  • Working with Dictionaries
  • Multiple Nibs
  • Creating Custom Views
  • Displaying Data in a Table
  • Saving data to disk
  • Changing Views
  • Key Value Coding
  • Key Value Observing
  • Cocoa Bindings
  • Core Data
  • Categories
  • Blocks
  • Operations and their Queues
  • Dispatch Queues
  • Up and Out

NOTE: This book covers XCode 3 only, not the newer versions.


Daniel writes feature articles for Apple’s ADC web site and is a regular contributor to Mac Devcenter. He has presented at Apple’s Worldwide Developer Conference, MacWorld, MacHack and other Mac developer conferences. Daniel has produced podcasts for Apple featuring the work of developers and scientists working on the platform. He has coauthored books on Apple’s Bonjour technology as well as on Java Programming and using Extreme Programming in Software Engineering classes.