Beginning Mac Programming is aimed at beginning developers without prior programming experience. It takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you’ve been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
You’ll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.
If you’ve ever wanted to develop software for the Mac, this book is for you.
Beginning Mac Programming covers the version of Xcode and developer tools/frameworks that shipped with Snow Leopard. Users of older versions will notice some small differences.
It covers most of the features introduced with Objective-C 2.0 (available on systems running Mac OS X 10.5 Leopard or later), with the exception of garbage collection. This is deliberate, as manual memory management techniques are required when writing iOS software for the iPhone/iPad/iPod Touch.
Xcode 4: although the book was written around Xcode 3, the content works just fine with Xcode 4. You may find the information at http://beginning-mac-programming.timisted.net/ to be helpful in working around the changes in user interface.