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The Pragmatic Programmer: From Journeyman to Master

by

The Pragmatic Programmer

From Journeyman to Master

by

Cover image for The Pragmatic Programmer
Pages 320
Published
ISBN 978-0-2016-1622-4

Straight from the programming trenches, The Pragmatic Programmer: From Journeyman to Master cuts through the increasing specialization and technicalities of modern software development to examine the core process—what do you do, as an individual and as a team, if you want to create software that’s easy to work with and good for your users.

This classic title is regularly featured on software development “Top Ten” lists, and is issued by many corporations to new hires.

We wrote this book before we created our publishing business, and we do not publish it. The Pragmatic Programmer is published by Addison Wesley, and may not contain the same ebook features or format the same as our Pragmatic Bookshelf books. Paperbacks are available wherever old-fashioned paperback books are sold, and the ebook is available here—all available ebook formats for one price, with no restrictive DRM.

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About This Title

Read this book, and you’ll learn how to:

  • Fight software rot.
  • Catalyze change.
  • Avoid the trap of duplicating knowledge.
  • Write flexible, dynamic and adaptable code.
  • Harness the power of basic tools.
  • Avoid programming by coincidence.
  • Bullet-proof your code with contracts, assertions and exceptions.
  • Capture real requirements.
  • Keep formal tools in their place.
  • Test ruthlessly and effectively.
  • Delight your users.
  • Build teams of pragmatic programmers.
  • Take responsibility for your work and career.
  • Make your developments more precise with automation.

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Contents & Extracts

The Pragmatic Programmer is written as 46 small sections, each section ranging from two to ten pages long. Associated with most sections are a small set of exercises (with answers) and possibly one or two challenges. Feel free to download the list of tips.

  • FOREWORD
  • PREFACE
  • 1. A PRAGMATIC PHILOSOPHY
    • 1. The Cat Ate My Source Code
    • 2. Software Entropy (no broken windows)
    • 3. Stone Soup and Boiled Frogs
    • 4. Good-Enough Software
    • 5. Your Knowledge Portfolio
    • 6. Communicate!
  • 2. A PRAGMATIC APPROACH
    • 7. The Evils of Duplication
    • 8. Orthogonality
    • 9. Reversibility
    • 10. Tracer Bullets
    • 11. Prototypes and Post-it Notes
    • 12. Domain Languages
    • 13. Estimating
  • 3. THE BASIC TOOLS
    • 14. The Power of Plain Text
    • 15. Shell Games
    • 16. Power Editing
    • 17. Source Code Control
    • 18. Debugging
    • 19. Text Manipulation
    • 20. Code Generators
  • 4. PRAGMATIC PARANOIA
    • 21. Design by Contract
    • 22. Dead Programs Tell No Lies
    • 23. Assertive Programming
    • 24. When to Use Exceptions
    • 25. How to Balance Resources
  • 5. BEND, OR BREAK
    • 26. Decoupling and the Law of Demeter
    • 27. Metaprogramming
    • 28. Temporal Coupling
    • 29. It’s Just a View
    • 30. Blackboards
  • 6. WHILE YOU ARE CODING
  • 7. BEFORE THE PROJECT
    • 36. The Requirements Pit
    • 37. Solving Impossible Puzzles
    • 38. Not Until You’re Ready
    • 39. The Specification Trap
    • 40. Circles and Arrows
  • 8. PRAGMATIC PROJECTS
    • 41. Pragmatic Teams
    • 42. Ubiquitous Automation
    • 43. Ruthless Testing
    • 44. It’s All Writing
    • 45. Great Expectations
    • 46. Pride and Prejudice
  • Appendices
    • A RESOURCES
    • B ANSWERS TO EXERCISES
    • INDEX

Brought to You By

Andy and Dave run the Pragmatic Bookshelf. Before that, we wrote a whole bunch of software, and worked with teams to help them write even more software.

One day we hope to get it right.